When you have little space for all your buildings and therefore you are looking to build your buildings as space-efficient as possible, you might want to take a look at my other guides for all sorts of production layouts (yes, this is shameless self-promotion).
That's pretty simple: just build enough factories/farms so you always will have enough goods. 'How do I produce all those huge amounts of goods needed for the build of this city?' If you think you don't need them, just remove them and fill the empty areas with four houses. Personally, I prefer to keep those buildings to broadcast the different shows to influence the inhabitants (for example: more tax incomes, more inhabitants or less consumption of goods). 'Why haven't you removed the Education network buildings?' I'm guessing there can be build around 35 to 40 more residences there. As you might have noticed, when selecting your Leisure center, you will see there's even more area available to build more residences (outside the outer skirts of the city). Yes, you can, but only when you have build your city according to the seven-step program.
'Can I add even more houses to this layout?' All plants are calculated on default (=100%) productivity. With a little help from a calculator, I calculated how much factories/farms you will need to keep this city running. To keep all your inhabitants happy, you will need some production plants to produce various goods like tea, health food, communicators, etc. After you have do that, (re)build the empty spaces with additional residences just like the image.Ĭongratulations! You have build your very own Eco megacity :) Remove the City centers, the Concert halls, the Congress centers and (optionally) the Education network buildings. Now that the Leisure center has been fully build, we can remove the City centers, the Concert halls, the Congress centers and (optionally) the Education network buildings. When you have finished building the Leisure center, move to the final step: step seven.Īfter completing step six, we move on to the final step: removing buildings which are no longer needed and adding some more residences. To build the Leisure center, goods need to be transported from a Warehouse to the building site, therefore you need to build a Warehouse on the edge of the layout. Once you reach 1200 Eco executives, you can start building the Leisure center: simply remove the City center and the roads in the middle of the layout and start building the Leisure center. Eco executives should have moved to your city now. Required building materials (Leisure center):Įxpand the layout with the last residences and add the Police stations.
additional tools, building modules, wood and glass for upgrading your Eco engineer apartments to Eco executive mansions (1 ton tools, 3 ton building modules, 3 ton wood and 4 ton glass per apartment). Required building materials (residences, Police stations and Congress centers): Besides this building, we will build the last residences, some Police stations and two Congress centers. When you have finished building this layout, move to step six.Īfter completing step five, we move on to step six: In this step we will get our city ready for the build of the Leicuse center. Once you have build the Education networks, Eco engineers will start populating your city. When you have build those, you probably have enough inhabitants to build the Fire stations, the Hospitals and the Education networks. additional tools, building modules and wood for upgrading your Eco employee houses to Eco engineer apartments (2 ton tools, 2 ton building modules and 3 ton wood per house).Įxpand the layout with more residences. additional tools for upgrading your Eco worker barracks to Eco employee houses (1 ton tools per barracks). After completing step four, we move on to step five: building additional residences, Fire stations, Hospitals and Education network buildings to ensure city safety and advancement to Eco engineers.